Videogames: Introduction
1) What were the first videogames like?
These early games were characterized by basic graphics (often monochrome), limited sound effects, and straightforward mechanics. They were primarily designed for entertainment in arcades or home consoles
2) How have videogames changed over time?
During this period, arcade gaming flourished with titles and With advancements in technology, video games transitioned from 2D to 3D graphics. Consoles like Sony’s PlayStation
3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames?
Many successful games incorporate social elements whether through cooperative gameplay or competitive online modes allowing players to connect with friends or engage with global communities.
4) What criticisms have been made towards videogames?
One major concern is the potential link between violent video games and aggressive behavior among players. Studies have produced mixed results; however, critics argue that exposure to violent content may desensitize individuals or normalize aggressive behavior.
1) At the time of the article, how many Fortnite players were there worldwide? (Bonus question - how many are there now? Try Googling it.)
Fortnight had approximately 350 million players worldwide. As of March 2025, the number of Fortnight players has increased with estimates suggesting there are now around 400 million
2) Why is it so popular? What are the audience pleasures of the game?
Fortnight is inherently social; it allows players to team up with friends or meet new people online. The game’s emphasis on teamwork and communication fosters a sense of community among players.
3) Why might some people criticise Fortnight?
Some critics argue that Fortnite can lead to addictive behaviors among younger players. The game’s design encourages prolonged play sessions through rewards systems and constant updates.
4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.
Fortnight had approximately 350 million players worldwide. As of March 2025, the number of Fortnight players has increased with estimates suggesting there are now around 400 million
2) Why is it so popular? What are the audience pleasures of the game?
Fortnight is inherently social; it allows players to team up with friends or meet new people online. The game’s emphasis on teamwork and communication fosters a sense of community among players.
3) Why might some people criticise Fortnight?
Some critics argue that Fortnite can lead to addictive behaviors among younger players. The game’s design encourages prolonged play sessions through rewards systems and constant updates.
4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.
“Fortnight has created a vibrant community where creativity thrives through user-generated content.”
I agree with this comment because it highlights one of the positive aspects of Fortnight: its ability to foster creativity among players through building mechanics and custom game modes.
“Fortnight is just another mindless shooter that promotes violence.”
I disagree while there are valid concerns regarding violence in video games, I disagree with this statement as it overlooks the strategic elements involved in gameplay and the social interactions that occur within the game environment.
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